[Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.
[Biotic Field] moves with you and grants you 20% increased Max Life while active.
During [Sprint], [Biotic Field] cooldown refreshes 150% faster.
Allies in range of your [Biotic Field] gain Overhealth equal to 30% of your max Life for 3s.
When you use an ability, restore 50 armor or shields over 2.
After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target’s Life.
When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
When you damage yourself with [Helix Rocket], it knocks you back 200% further.
Total Cost: $49500
While continuously shooting [Pulse Rifle], each shot grants 0.4% Weapon Power, stacking up to 100 times.
While in [Biotic Field], critical hits restore 10% Max Ammo and extend the duration of [Biotic Field] by 0.65s, up to 5s.
After healing an ally, gain 10% Attack Speed for 3s.
40% [Biotic Field] Duration
Critical Hits reveal the target for 3s.
When you use an ability, gain 20% Move Speed for 2s.
Deal 10% increased damage to enemies below 30% Life.
Total Cost: $53500
After using [Helix Rocket], activate the [Tactical Visor] for 0.5s.
During [Tactical Visor], [Pulse Rifle] shots at 1 additional enemy, dealing 50% damage.
Increase [Helix Rocket] explosion radius by 40% and explosion damage by 15%.
Ignore 50% of Armor’s damage reduction.
When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.
Critical Hits apply 30% Healing Reduction to the target for 2s.
Total Cost: $65500