Gain 1 extra charge of [Micro Missiles].
[Boosters] leave a trail of lava that deals 30 damage every 1s.
During [Boosters], use crouch to slam the ground, dealing damage equal to 20% of your max Armor and knocking up enemies hit.
[Defense Matrix] heals you for 30% of the damage it blocks.
When you eject from your [Mech], gain 5% increased max Health and gain [Nano Boost] for 4s.
[Light Gun] gains a secondary fire which charges up to fire an explosive piercing shot that deals 80 damage.
Convert 100 Health into Armor.
While below 30% Life, gain 10% Damage Reduction.
Total Cost: $52500
When you mitigate 150 damage with [Defense Matrix], automatically fire 2 [Micro Missiles].
When you use [Self-Destruct], allies within [Self-Destruct] radius gain 250 Overhealth for 8s.
[Self-Destruct] explodes 15% faster.
Deal 3% increased Weapon damage for every 100 Max Life they have more than you, up to 15%.
Critical Hits reveal the target for 3s.
Dealing Weapon Damage negates 10% of the targets bonus Attack Speed and increases your Attack Speed by 10% for 2s.
Total Cost: $59000
[Micro Missiles] are replaced with 6 Heavy Rockets, which deal 350% more damage and have 100% increased radius.
Resets when your [Mech] is destroyed.
When you take damage, gain 0,5% Damage Reduction for 1s, stacking up to 20 times.
Prevent 15% of incoming damage and instead take that prevented damage over 3s.
[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
While at 100% Ultimate Charge, gain: 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reduction, 10% Move Speed.
Total Cost: $56500