When you mitigate 100 damage with [Defense Matrix], automatically fire 2 [Micro Missiles].
When you use [Self-Destruct], allies within [Self-Destruct] radius gain 250 Overhealth for 8s.
[Self-Destruct] explodes 15% faster.
[Boosters] leave a trail of lava that deals 80 damage every 1s.
When you eject from your [Mech], gain [Nano Boost] for 4s.
[Light Gun] gains a secondary fire which charges up to fire an explosive piercing shot that deals 80 damage.
Deal 3% increased Weapon damage for every 100 Max Life they have more than you, up to 15%.
Critical Hits reveal the target for 3s.
Dealing Weapon Damage negates 10% of the targets bonus Attack Speed and increases your Attack Speed by 10% for 2s.
Total Cost: $61000
[Defense Matrix] heals you for 50% of the damage it blocks.
[Micro Missiles] are replaced with 6 Heavy Rockets, which deal 350% more damage and have 100% increased radius.
Gain 1 extra charge of [Micro Missiles].
Resets when your [Mech] is destroyed.
When you take damage, gain 0,5% Damage Reduction for 1s, stacking up to 20 times.
Prevent 15% of incoming damage and instead take that prevented damage over 3s.
[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
While at 100% Ultimate Charge, gain: 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reduction, 10% Move Speed.
Total Cost: $57000
[Fusion Cannons]’s spread is reduced by 50% and damage falloff range is 20m farther.
Increase the size of [Defense Matrix] by 50% and its duration by 25%.
Deal 10% increased damage to enemies below 30% Life.
[Fusion Cannons] can now be fired while using [Defense Matrix].
If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%.
Total Cost: $49500