[B.O.B] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
You are healed for 100% of [B.O.B]’s damage dealt and [B.O.B] is healed for 100% of your damage dealt.
When [Dynamite] explodes, it spawns 3 sticky explosives that deal 66% reduced damage.
When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for ✦ 50 every 1s.
Ability damage and healing grants 20% more ultimate charge.
Deal 20% increased damage to Burning enemies.
40% [Dynamite] Explosion Radius
Damage dealt to Burning targets grants 20% more Ultimate Charge.
Dealing ability damage applies 30% healing reduction for 2s.
Total Cost: $48500
[Coach Gun] applies Burning, dealing 100 damage over 5s. The target was Burning, deal 75 Burning damage instantly.
Using [Coach Gun] reloads 2 Ammo. [The Viper]’s next 2 hits deal 40 damage over 3s.
[Coach Gun] gains an additional charge.
Deal 10% increased damage to enemies below 30% Life.
Critical Hits reveal the target for 3s.
Ignore 50% of Armor’s damage reduction.
Total Cost: $52000