[Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies, dealing 20 damage.
[Cryo-Freeze] spawns a mini [Blizzard] that slows enemies.
When [Cryo-Freeze] ends, knock back nearby enemies, dealing 60 damage.
Increase your max health by 50% of your ability power.
[Cryo-Freeze] duration is increased by 25%.
Dealing ability damage applies 30% healing reduction for 2s.
[Blizzard] delas 100% increased base damage.
Ability Power is increased by 5% per each spawned Ice Pillars.
Ignore 50% of Armor’s damage reduction.
Total Cost: $57000
Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.
[Endothermic Blaster]’s secondary fire now shoots a snowball that applies 30% slow for 1s on critical hit.
[Endothermic Blaster]’s primary fire range is increased by 6m.
While within [Blizzard], heal 5% of your Life every 1s.
Deal 3% increased Weapon damage for every 100 Max Life they have more than you, up to 15%.
When you use an ability, restore 10% of your Max Ammo.
While at full Life, Lifesteal grants up to 100 Overhealth.
Deal 10% increased damage to enemies below 30% Life.
Dealing Weapon Damage to Barriers has a 40% chance to restore 1 ammo.
Total Cost: $61500