[Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s.
Holding [Jagged Blade] charges it, increasing its damage by up to 35% and causing it to knockback.
Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.
Using [Commanding Shout] causes your [Jagged Blade] to home to a target.
[Jagged Blade]’s pull strength is increased by 35%.
While within 12m of an enemy with [Wound], gain 5% Move Speed and 10% Attack Speed.
While casting [Rampage] or [Carnage], gain 50% Damage Reduction.
Gain 5% Weapon Power for each enemy with a [Wound] within 12m.
Total Cost: $41000
[Carnage] becomes a leaping strike if you jump during the cast time.
[Rampage] and [Carnage] give 15% of Max Life as Overhealth per hit.
[Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you.
[Commanding Shout] will affect allies that are out of line of sight.
After Spending your Ultimate Charger, gain 100 Overhealth for 3s.
When you use an ability, restore 50 armor or shields over 2.
Ability damage and healing grants 20% more ultimate charge.
Total Cost: $61000