If [Fire Strike] is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for 50% of the [Fire Strike] damage.
Every 3rd [Rocket Hammer] swing applies Burn, dealing 30% [Rocket Hammer] damage over 2s.
[Fire Strike] triggers an explosion the first time it hits an enemy, dealing 15% of its damage in a 3m radius.
When you deal damage with [Rocket Hammer], gain 1% Move Speed and 3% Weapon Lifesteal for 2s, stacking up to 10 times.
Dealing ability damage slows the target’s move speed by 20% for 3s.
Ability damage and healing grants 20% more ultimate charge.
Gain 3% Attack Speed every 100 missing Life, up to 30%.
While at full Life, Lifesteal grants up to 100 Overhealth.
Total Cost: $60500
While [Barrier Field] is deployed, you heal for 5% of the damage it mitigates and gain 30% Move Speed.
+50% [Charge] Knockback Power. During [Charge], automatically deploy [Barrier Field].
[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
When you use an ability, gain 20% Move Speed for 2s.
Deal 10% increased damage to enemies below 30% Life.
Critical Hits reveal the target for 3s.
Total Cost: $70500