[Biotic Grenade] deals an additional 50 damage over its duration to enemies affected.
[Biotic Grenade] grants Overhealth equal to 200% of its healing.
[Nano Boost] also applies to yourself for 50% of its duration.
[Nano Boost] also grants the target 20% Ultimate Charge and 200 Overhealth.
30% [Biotic Grenade] Radius
While affected by [Biotic Grenade], Ana gains 150 Overhealth.
Ability damage and healing grants 20% more ultimate charge.
When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
Total Cost: $46750
Landing unscoped shots with [Biotic Rifle] grants 10% Attack Speed for 2s, stacking up to 3 times.
[Nano Boost] also affects other allies in your line of sight, but it has a 50% reduced duration on them.
When you use an ability, restore 10% of your Max Ammo.
After Spending your Ultimate Charger, gain 100 Overhealth for 3s.
Convert 100 Health into Armor.
Total Cost: $53500
[Biotic Grenade] now knocks enemies back and reduces their Move Speed by 50% for 1.5s.
[Sleep Dart] can hit allies, healing 80% of their max Life over 4s instead of putting them to sleep.
Jumping in mid-air will dash you a short distance.
Unscoped [Biotic Rifle] projectiles are 100% larger.
[Nano Boost] can target allies through walls and its range is increased to 60m.
For each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%.
Total Cost: $40000
Gain 50 Health. When you apply Sleep to an enemy, gain 10 health, up to 150.
[Sleep Dart] explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced duration.
20% Sleep Duration
[Biotic Grenade] cooldown is reduced by 2s for each target it hits.
While at 100% Ultimate Charge, gain: 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reduction, 10% Move Speed.
Total Cost: $60000